

Probably the biggest piece of work left before you guys can start making awesome maps is me documenting the map making process. If nothing new comes up I should be able to put a new SDK steam branch out tomorrow. I am in the process of updating our build server so it can handle building of the SDK bundles and maps from separate projects which should be done by tonight. Nothing too exciting but a roadblock we definitely needed to get through for the SDK.Įverything appears to be stable in 5.3 now. We found some big regressions in Unity 5.3 that made vehicles undrivable which is now fixed, and a few more issues around compilation and dependency resolution of shaders in asset bundles working on different platforms.

I know you guys are starving for new content, know its coming soon. Only working on tasks that fit into a weekly schedule would massively hinder what we can achieve. While I would love to have some new shiny features to show off each week, some things take a bit more time. This week has been mostly a continuation of map sdk for me. Or, we could make it so you could set machines and creatures on fire! Or poison them, irradiate them, hell, even get them wet – and now we can give visual feedback on all of these states. For instance, the infamy nametags are implemented with this system. This system is shaping up to very extensible as well, and I can’t wait to push it to it’s limits. Coming soon will be effects that show these things happening, which will make setting someone on fire just way more satisfying. Are they cold? Poisoned? On fire? Unless you asked them, there was no way to tell.

Player EffectsĬurrently, there’s no real way to tell what’s happening with another player, in regard to their stats. We will keep tweaking it until it works for everyone. I infamy is a touchy subject for a lot of people, these changes are just another iteration. Not that you trust anyone in Hurtworld, of course.Īs I briefly mentioned, the afk kick should impact infamy as well. Outlaws will now have red nametags, so ya might want to think twice before trusting those people.

We’re also making it so you can see if a player is an outlaw, which is related to a new cool system I’ll talk about below. You still won’t gain infamy from killing Outlaws, and you’ll gain less if you kill someone who has some infamy. This is when one player murders another over and over, to reduce the latter’s infamy. Previously, being killed by someone while you weren’t an Outlaw would reduce your infamy. Talking about this part of the mechanic, we couldn’t really find a justification for it, and it creates a situation of players being used for infamy sinks.
#BEST HURTWORLD MAP FREE#
This should free up servers a lot, and means that the player count you’ll see on a server will always be active players. Hurtworld will have in-built AFK kicking in the next patch! Players will be kicked when inactive for a set period of time, by default 30 minutes. This frustrates a lot of people trying to join busy servers, and rightfully so. One of the big problems we’ve had with official servers is people going AFK (most of the time to reduce infamy). We’ve even got per-biome ambience! AFK Kicking We’ve got a whole bunch of new sounds coming soon! New ambient soundscapes, impact noises, creatures sounds… Expect everything to have a good going over.
